Small City: Kad Tägh-gháp

Kad Tägh-gháp

Kad Tägh-gháp
Example Gnoll architecture.
StateNika
ProvenceDigitznä Principality
RegionE̜k Se̜n Fields
Founded1518
Community LeaderLord Druiznies
Area19 km2 (7 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation2024 m (6640 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population4665
Population Density245 people per km2 (666 people per mi2)
Town AuraTransmutation
Naming
Native nameKad Tägh-gháp
Pronunciation/tɑx/ /xə˞p/
Direct Translation[slow] [season (quarter of the year)]
Translation[Not Yet Translated]

Kad Tägh-gháp (/tɑx/ /xə˞p/ [slow] [season (quarter of the year)]) is a subtropical Small City located in the Digitznä Principality of the Nika.

The name Kad Tägh-gháp is derived from the Goblin language, as Kad Tägh-gháp was founded by Ni̊h́ik, who was culturaly Gnoll.

Climate

Kad Tägh-gháp has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 18°C (64°F) and its average temperature during the winter being a freezing -10°C (14°F). Kad Tägh-gháp receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Tägh-gháp covers an area of nearly 19 km2 (7 mi2), and an average elevation of 2024 m (6640 ft) above sea level.

Overview

Kad Tägh-gháp was founded durring the early 16th century in winter of the year 1518, by Ni̊h́ik. The establishment of Kad Tägh-gháp was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ni̊h́ik struck deals with nearby nations and communities to establish Kad Tägh-gháp as a prison colony.

Kad Tägh-gháp was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Kad Tägh-gháp is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Tägh-gháp is buildings are arranged arround a network of restrictive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kad Tägh-gháp's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Kad Tägh-gháp makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Kad Tägh-gháp has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Tägh-gháp has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Tägh-gháp. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Tägh-gháp's parks.

Kad Tägh-gháp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Tägh-gháp.

Kad Tägh-gháp has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Tägh-gháp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Tägh-gháp has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Tägh-gháp has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Tägh-gháp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Tägh-gháp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Tägh-gháp's public wards, blessings, and other arcane systems.

Kad Tägh-gháp possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Kad Tägh-gháp's grid is powered by a direct leyline tap.

Kad Tägh-gháp's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Tägh-gháp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Tägh-gháp's natural decorations nor waterways.

Kad Tägh-gháp has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Tägh-gháp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Tägh-gháp has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Kad Tägh-gháp might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Kad Tägh-gháp's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Kad Tägh-gháp rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Soulsliver near Kad Tägh-gháp are known to be quite timid.

Kad Tägh-gháp's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Abjuration energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 12
  • Farm Laborer: 22
  • Hunters: 15
  • Milk Maids: 11
  • Ranchers: 5
  • Ranch Hands: 13
  • Shepherds: 11
    • Farmland: 18706 m2
    • Cattle and Similar Creatures: 1166
    • Poultry: 13995
    • Swine: 933
    • Sheep: 46
    • Goats: 9
    • Horses, Mounts, and Beasts of Burden: 466

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 16
  • Carpenters: 13
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 37
  • Furriers: 3
  • Glassworkers: 15
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 11
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 9
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 15
  • Tailors: 25
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 12
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 10
  • Chandlers: 11
  • Chicken Butchers: 13
  • Entrepreneurs: 4
  • Fine Clothiers: 12
  • Fishmongers: 11
  • Florists: 2
  • Potion Sellers: 8
  • Resellers: 21
  • Spice Merchants: 6
  • Wine-sellers: 8
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 25
  • Barbers: 19
  • Coachmen: 6
  • Cooks: 20
  • Doctors: 9
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 17
  • Healers: 13
  • Housekeepers: 14
  • Housemaids: 21
  • House Stewards: 13
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 16
  • Nursery Maids: 8
  • Pastrycooks: 15
  • Restaurateur: 23
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 10
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 12
  • Millers: 11
  • Miners: 10
  • Oilmen and Polishers: 7
  • Postmen: 10
  • Pure Finder: 5
  • Skinners: 13
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 14
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 5
  • Alchemist: 7
  • Clerk: 9
  • Dentists: 4
  • Educators: 12
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 10
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 9
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 38
  • Monks, Monastic: 14
  • Monks, Civic: 14
  • Historian, Oral: 11
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 10
  • Priests: 16
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 17

Cottage Industries

  • Brewers: 14
  • Comfort Services: 16
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 15
  • Potters: 7
  • Preserve Makers: 12
  • Quilters: 6
  • Seamsters: 21
  • Spinners: 13
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 4
  • Wood Carvers: 15
  • Writers: 15

Produce Industries

  • Butter Churners: 16
  • Canners: 13
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 10

1666 of Kad Tägh-gháp's population work within a Foundational Occupation.

2673 of Kad Tägh-gháp's population do not work in a formal occupation, but do contribute to the local economy. 326 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century Cayambe Peak, an iconic vista located neare Kad Tägh-gháp, proved to be volcanic when the peak erupted. The eruption was isolated to the area around Kad Tägh-gháp, which was swallowed in ash, lava flows, and pyroclastic gasses. Kad Tägh-gháp lost 187 people, 215 livestock, and 37 buildings in the disaster. The event is forever remembered as the Day of Torment's Wrath.

History